In John Lasseterโs recent Medium article โTechnology and the Evolution of Storytelling,โย he offers up some sage advice on incorporating state-of-the-art techniques into oneโs story. โItโs important, I believe, to make the technology invisible, but have it push to do something new,โ he says. โYour goal as a filmmaker is to entertain. And to entertain people is about story. Itโs about characters. Itโs about connecting with that audience.โ
He certainly understands that connection. Much of the speech concerns his feature directorial debut Toy Story, which, besides being the first computer-animated feature film, was a critical and commercial success thatย inspired two sequels (with a third in the works) and was inducted into the National Film Registry in its first year of eligibility.
I buried Toy Storyโs technological innovations in the middle of the last sentence with good reason: theyโre among the least important parts of the film. Particularly given the dominance of computer animation after Toy Storyโs triumph, its use of technology is far from what stands out the most about the film (itโs certainly not the reason thereโs going to be a Toy Story 4).ย Rather, what makes Toy Story an unforgettable movie is the relationship between Buzz and Woody, Andyโs connection to his toys and the thrilling quest to complete their heroโs journey and find their way home.
This is all to introduce my discussion of the greatness of a film which uses quite a different technological innovation: Sean Bakerโs Tangerine. As youโve probably heard by now, Baker shot the entire film on iPhone 5s, and while the initial decision came from budgetary constraints, the result is a cinematic technique which perfectly suits his subject matter. The film concerns the lives of transgender prostitutes in the sordid streets of Hollywood, and Bakerโs mobile lenses do a beautiful job of showcasing both the environment and the vibrant personalities who inhabit it.
Iโll start with the environment. As many times as L.A. has been captured on film, itโs never been depicted quite the way it is in Tangerine, and the iPhone is a big reason why. Baker was initially inspired to make the film by the donut shop near his house where the storyโs climactic action takes place, and the iPhone feels like the perfect medium for capturing the humble store. Donut Time doesnโt seem like the sort of place one would expect to see through a high-end lens, andย Tangerineย respects this by not showing it through one. The same is true for touches such as the โNo Prostitution Allowedโ sign on a rundown motel, which functions as a harsh taste ofย reality in an ostensibly fictional film. Elements such as these move Tangerineย into being as much a depiction of the harsh environment which serves as its setting as it is the story of the fictional characters at its core.
Not that these characters risk being overshadowed in the slightest. The protagonists, Sin-Dee (Kitana Kiki Rodriguez) and Alexandra (Mya Taylor), are fast-talking, vulgar and have larger-than-life personalities. While depicting a cisgender man doesnโt seem nearly as revolutionary as telling the story of transgender women of color, immigrant cab drivers with a taste for transgender prostitutes havenโt exactly received a ton of screen time either, and Razmik’s presence (Karren Karagulian) in Tangerineย is a welcome one. As with the filmโs setting, the types of people who make up its ensemble havenโt been shown much onscreen through more expensive lenses, and the iPhone cinematography is a helpful reminder of that fact. Not only does Tangerineย depict the underrepresented groups, but the intimacy of the iPhone brings the viewer up close and personal with them.
Most importantly, these feelings of intimacy are all one thinks about when watching Tangerine, rather than how theyโre achieved. The filmโs use of technology is โinvisible,โ as Lasseter says it should be, and it serves as a medium for telling a story rather than being the story itself. In Lasseterโs article, he describes fearing Disney marketing Toy Story as the first CG film, since he wanted it to just be marketed as a film (which happened to be made using CG), and his desire to keep the focus on the narrative rather than the technology bears a strong resemblance to Bakerโs desire to keep the iPhone cinematography a secret until after the film premiered. In both cases, the filmmakers cared much more about the stories and people in their films than how they were told, and they hoped for viewers to have similar priorities. The medium is not the message, say Baker and Lasseter, and their films have found the audiences they have due to the filmmakersโ desires.
As more and more films use computer generation, iPhone photography and other modern techniques, the most important cinematic tools continue to be story and character. In Toy Story and Tangerine, these tools are amplified by contemporary technology, but it never overwhelms the aspects of the films which make audiences care about them the most. Tangerine is a great film shot on an iPhone (just as Toy Story was a great film made on computers), and neither should be referred to the other way around.
Max Bledstein (@mbled210) is a Montreal-based writer, musician and world-renowned curmudgeon. He writes on all things culture for a variety of fine North American publications. His highly anticipated debut novel will write itself one of these days, he assumes.
Categories: 2015 Film Essays, Film Essays

You must be logged in to post a comment.